In this two-part interview, veteran HALON Entertainment supervisor Clint Reagan details the studio’s previs work as well as the biggest challenges they faced on Marvel’s superhero action-adventure hit, Logan. He also talks about the studio’s use of game engine and real-time rendering technology in their previs projects.

To read more head over to: https://www.awn.com/vfxworld/watch-clint-reagan-talks-logan-previs-and-more-fmx-2017